Files
linux-voice-assistant/linux_voice_assistant/entity.py
T
Omar Amin 2c9c1d2b8a Fix lint_mypy (#352)
* Add type ignore for stop_word attribute assignment

Added type ignore comment for stop_word attribute.

* Refactor exception handling in disconnect process

Updated exception handling to use pylint directive for broad exceptions.

* Fix callback lambda for broadcasting state
2026-07-16 03:38:40 +03:00

821 lines
31 KiB
Python

import logging
from abc import abstractmethod
from collections.abc import Iterable
from typing import Callable, List, Optional, Union
# pylint: disable=no-name-in-module
from aioesphomeapi.api_pb2 import ( # type: ignore[attr-defined]
EventResponse,
LightCommandRequest,
LightStateResponse,
ListEntitiesEventResponse,
ListEntitiesLightResponse,
ListEntitiesMediaPlayerResponse,
ListEntitiesNumberResponse,
ListEntitiesRequest,
ListEntitiesSelectResponse,
ListEntitiesSwitchResponse,
MediaPlayerCommandRequest,
MediaPlayerStateResponse,
NumberCommandRequest,
NumberStateResponse,
SelectCommandRequest,
SelectStateResponse,
SubscribeHomeAssistantStatesRequest,
SwitchCommandRequest,
SwitchStateResponse,
)
from aioesphomeapi.model import (
ColorMode,
EntityCategory,
MediaPlayerCommand,
MediaPlayerEntityFeature,
MediaPlayerState,
NumberMode,
)
from google.protobuf import message
from .api_server import APIServer
from .mpv_player import MpvMediaPlayer
from .util import call_all
SUPPORTED_MEDIA_PLAYER_FEATURES = (
MediaPlayerEntityFeature.PLAY
| MediaPlayerEntityFeature.PAUSE
| MediaPlayerEntityFeature.STOP
| MediaPlayerEntityFeature.PLAY_MEDIA
| MediaPlayerEntityFeature.VOLUME_SET
| MediaPlayerEntityFeature.VOLUME_MUTE
| MediaPlayerEntityFeature.MEDIA_ANNOUNCE
)
class ESPHomeEntity:
def __init__(self, server: APIServer) -> None:
self.server = server
@abstractmethod
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
pass
# -----------------------------------------------------------------------------
class MediaPlayerEntity(ESPHomeEntity):
def __init__(
self,
server: APIServer,
key: int,
name: str,
object_id: str,
music_player: MpvMediaPlayer,
announce_player: MpvMediaPlayer,
initial_volume: float = 1.0,
on_volume_changed: Optional[Callable[[float], None]] = None,
) -> None:
ESPHomeEntity.__init__(self, server)
self.key = key
self.name = name
self.object_id = object_id
self.state = MediaPlayerState.IDLE
self.volume = max(0.0, min(1.0, initial_volume))
self.muted = False
self.previous_volume = 1.0
self.music_player = music_player
self.announce_player = announce_player
self._on_volume_changed = on_volume_changed
self.apply_volume_from_state(initial_volume)
self._log = logging.getLogger(f"{self.__class__.__name__}[{self.key}]")
def _broadcast_state(self, msgs: Iterable[message.Message]) -> None:
"""Push an asynchronous state change to all connected clients.
Playback-completion callbacks fire outside any request, so the update
must reach every subscribed client rather than the single connection in
``self.server`` (which may belong to another client, or be closed).
"""
state = getattr(self.server, "state", None)
if state is not None:
state.broadcast(msgs)
else: # pragma: no cover - no ServerState (e.g. a bare APIServer)
self.server.send_messages(msgs)
def play(
self,
url: Union[str, List[str]],
announcement: bool = False,
done_callback: Optional[Callable[[], None]] = None,
) -> Iterable[message.Message]:
if announcement:
self._log.debug("PLAY: announcement true")
if self.music_player.is_playing:
# Announce, resume music
self.music_player.pause()
self.announce_player.play(
url,
done_callback=lambda: call_all(self.music_player.resume, done_callback),
)
else:
# Announce, idle
self.announce_player.play(
url,
done_callback=lambda: call_all(
lambda: self._broadcast_state([self._update_state(MediaPlayerState.IDLE)]),
done_callback,
),
)
else:
self._log.debug("PLAY: announcement false")
# Music
self.music_player.play(
url,
done_callback=lambda: call_all(
lambda: self._broadcast_state([self._update_state(MediaPlayerState.IDLE)]),
done_callback,
),
)
yield self._update_state(MediaPlayerState.PLAYING)
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
self._log.debug("handle_message called with msg: %s", msg)
# Suppress warning for irrelevant NumberCommandRequest
if isinstance(msg, (NumberCommandRequest, SelectCommandRequest)):
return
if isinstance(msg, MediaPlayerCommandRequest) and (msg.key == self.key):
self._log.debug("MediaPlayerCommandRequest matched for this key")
if msg.has_media_url:
self._log.debug("Executing PLAY")
self._log.debug("Message has media URL: %s", msg.media_url)
announcement = msg.has_announcement and msg.announcement
yield from self.play(msg.media_url, announcement=announcement)
elif msg.has_command:
self._log.debug("Message has command: %s", msg.command)
command = MediaPlayerCommand(msg.command)
if msg.command == MediaPlayerCommand.PAUSE:
self._log.debug("Executing PAUSE")
self.music_player.pause()
yield self._update_state(MediaPlayerState.PAUSED)
elif msg.command == MediaPlayerCommand.PLAY:
self._log.debug("Executing PLAY / RESUME")
self.music_player.resume()
yield self._update_state(MediaPlayerState.PLAYING)
elif command == MediaPlayerCommand.STOP:
self._log.debug("Executing STOP")
self.music_player.stop()
yield self._update_state(MediaPlayerState.IDLE)
elif command == MediaPlayerCommand.MUTE:
self._log.debug("Executing MUTE")
if not self.muted:
self.previous_volume = self.volume
self.volume = 0
self.music_player.set_volume(0)
self.announce_player.set_volume(0)
self.muted = True
yield self._update_state(self.state)
elif command == MediaPlayerCommand.UNMUTE:
self._log.debug("Executing UNMUTE")
if self.muted:
self.volume = self.previous_volume
self.music_player.set_volume(int(self.volume * 100))
self.announce_player.set_volume(int(self.volume * 100))
self.muted = False
yield self._update_state(self.state)
elif msg.has_volume:
self._log.debug("Message has volume: %.2f", msg.volume)
self._apply_volume(msg.volume, persist=True)
if hasattr(self.server, "state") and getattr(self.server, "state", None) is not None:
self._log.debug("Persisting volume to preferences")
self.server.state.persist_volume(self.volume)
else:
self._log.warning("Cannot persist volume - server.state not available")
yield self._update_state(self.state)
elif isinstance(msg, ListEntitiesRequest):
self._log.debug("ListEntitiesRequest received")
yield ListEntitiesMediaPlayerResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
supports_pause=True,
feature_flags=SUPPORTED_MEDIA_PLAYER_FEATURES,
)
elif isinstance(msg, SubscribeHomeAssistantStatesRequest):
self._log.debug("SubscribeHomeAssistantStatesRequest received")
yield self._get_state_message()
else:
self._log.warning("Unknown message type received: %s", type(msg))
def _update_state(self, new_state: MediaPlayerState) -> MediaPlayerStateResponse:
self._log.debug("SET NEW STATE: %s => %s", self.state, new_state)
self._log.debug("SET NEW STATE: %s => %s", self.state.name, new_state.name)
self.state = new_state
return self._get_state_message()
def _get_state_message(self) -> MediaPlayerStateResponse:
return MediaPlayerStateResponse(
key=self.key,
state=self.state,
volume=self.volume,
muted=self.muted,
)
def apply_volume_from_state(self, volume: float) -> None:
"""Synchronize the local volume with the stored state without persisting."""
clamped = max(0.0, min(1.0, float(volume)))
if self.muted:
self.previous_volume = clamped
return
self._apply_volume(clamped, persist=False)
def set_volume_callback(self, callback: Optional[Callable[[float], None]]) -> None:
"""Update the callback invoked when the volume changes."""
self._on_volume_changed = callback
def _apply_volume(
self,
volume: float,
*,
persist: bool,
remember: bool = True,
) -> None:
normalized = max(0.0, min(1.0, float(volume)))
volume_percent = int(round(normalized * 100))
self.music_player.set_volume(volume_percent)
self.announce_player.set_volume(volume_percent)
self.volume = normalized
if remember:
self.previous_volume = normalized
if self._on_volume_changed and persist:
self._on_volume_changed(normalized)
# -----------------------------------------------------------------------------
class MuteSwitchEntity(ESPHomeEntity):
def __init__(
self,
server: APIServer,
key: int,
name: str,
object_id: str,
get_muted: Callable[[], bool],
set_muted: Callable[[bool], None],
) -> None:
ESPHomeEntity.__init__(self, server)
self.key = key
self.name = name
self.object_id = object_id
self._get_muted = get_muted
self._set_muted = set_muted
self._switch_state = self._get_muted() # Sync internal state with actual muted value on init
def update_set_muted(self, set_muted: Callable[[bool], None]) -> None:
# Update the callback used to change the mute state.
self._set_muted = set_muted
def update_get_muted(self, get_muted: Callable[[], bool]) -> None:
# Update the callback used to read the mute state.
self._get_muted = get_muted
def sync_with_state(self) -> None:
# Sync internal switch state with the actual mute state.
self._switch_state = self._get_muted()
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
if isinstance(msg, SwitchCommandRequest) and (msg.key == self.key):
# User toggled the switch - update our internal state and trigger actions
new_state = bool(msg.state)
self._switch_state = new_state
self._set_muted(new_state)
# Return the new state immediately
yield SwitchStateResponse(key=self.key, state=self._switch_state)
elif isinstance(msg, ListEntitiesRequest):
yield ListEntitiesSwitchResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
entity_category=EntityCategory.CONFIG,
icon="mdi:microphone-off",
)
elif isinstance(msg, SubscribeHomeAssistantStatesRequest):
# Always return our internal switch state
self.sync_with_state()
yield SwitchStateResponse(key=self.key, state=self._switch_state)
class ThinkingSoundEntity(ESPHomeEntity):
def __init__(
self,
server: APIServer,
key: int,
name: str,
object_id: str,
get_thinking_sound_enabled: Callable[[], bool],
set_thinking_sound_enabled: Callable[[bool], None],
) -> None:
ESPHomeEntity.__init__(self, server)
self.key = key
self.name = name
self.object_id = object_id
self._get_thinking_sound_enabled = get_thinking_sound_enabled
self._set_thinking_sound_enabled = set_thinking_sound_enabled
self._switch_state = self._get_thinking_sound_enabled() # Sync internal state
def update_get_thinking_sound_enabled(self, get_thinking_sound_enabled: Callable[[], bool]) -> None:
# Update the callback used to read the thinking sound enabled state.
self._get_thinking_sound_enabled = get_thinking_sound_enabled
def update_set_thinking_sound_enabled(self, set_thinking_sound_enabled: Callable[[bool], None]) -> None:
# Update the callback used to change the thinking sound enabled state.
self._set_thinking_sound_enabled = set_thinking_sound_enabled
def sync_with_state(self) -> None:
# Sync internal switch state with the actual thinking sound enabled state.
self._switch_state = self._get_thinking_sound_enabled()
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
if isinstance(msg, SwitchCommandRequest) and (msg.key == self.key):
# User toggled the switch - update our internal state and trigger actions
new_state = bool(msg.state)
self._switch_state = new_state
self._set_thinking_sound_enabled(new_state)
# Return the new state immediately
yield SwitchStateResponse(key=self.key, state=self._switch_state)
elif isinstance(msg, ListEntitiesRequest):
yield ListEntitiesSwitchResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
entity_category=EntityCategory.CONFIG,
icon="mdi:music-note",
)
elif isinstance(msg, SubscribeHomeAssistantStatesRequest):
# Always return our internal switch state
self.sync_with_state()
yield SwitchStateResponse(key=self.key, state=self._switch_state)
class MicSettingEntity(ESPHomeEntity):
def __init__(
self,
server: APIServer,
key: int,
name: str,
object_id: str,
get_value: Callable[[], Union[float, str]],
set_value: Callable[[Union[float, str]], None],
min_value: float = 0.0,
max_value: float = 1.0,
options: Optional[List[str]] = None,
icon: str = "mdi:microphone",
) -> None:
ESPHomeEntity.__init__(self, server)
self.key = key
self.name = name
self.object_id = object_id
self.options = options # If present, this behaves as a Dropdown
self.min_value = min_value
self.max_value = max_value
self._get_value = get_value
self._set_value = set_value
self._state = self._get_value()
self.icon = icon
def sync_with_state(self) -> None:
"""Sync internal state with the actual value."""
self._state = self._get_value()
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
# --- 1. HANDLE COMMANDS FROM HOME ASSISTANT ---
if self.options:
if isinstance(msg, SelectCommandRequest) and (msg.key == self.key):
new_val = msg.state
self._state = new_val
self._set_value(new_val)
yield SelectStateResponse(key=self.key, state=new_val)
else:
if isinstance(msg, NumberCommandRequest) and (msg.key == self.key):
new_val = msg.state
self._state = new_val
self._set_value(new_val)
yield NumberStateResponse(key=self.key, state=new_val)
# --- 2. DISCOVERY (TELL HA WHAT TYPE TO SHOW) ---
if isinstance(msg, ListEntitiesRequest):
if self.options:
yield ListEntitiesSelectResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
options=self.options,
entity_category=EntityCategory.CONFIG,
icon=self.icon,
)
else:
yield ListEntitiesNumberResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
min_value=self.min_value,
max_value=self.max_value,
step=1.0,
entity_category=EntityCategory.CONFIG,
icon=self.icon,
)
# --- 3. INITIAL SYNC / STATE UPDATES ---
elif isinstance(msg, SubscribeHomeAssistantStatesRequest):
self.sync_with_state()
if self.options:
yield SelectStateResponse(key=self.key, state=str(self._state))
else:
yield NumberStateResponse(key=self.key, state=float(self._state))
def update_get_value(self, get_value: Callable[[], Union[float, str]]) -> None:
self._get_value = get_value
def update_set_value(self, set_value: Callable[[Union[float, str]], None]) -> None:
self._set_value = set_value
# -----------------------------------------------------------------------------
class WakeWord1SensitivityNumberEntity(ESPHomeEntity):
def __init__(
self,
server: APIServer,
key: int,
name: str,
object_id: str,
get_sensitivity: Callable[[], float],
set_sensitivity: Callable[[float], None],
initial_value: float = 0.5,
) -> None:
ESPHomeEntity.__init__(self, server)
self.key = key
self.name = name
self.object_id = object_id
self._get_sensitivity = get_sensitivity
self._set_sensitivity = set_sensitivity
self.value = initial_value
self._log = logging.getLogger(f"{self.__class__.__name__}[{self.key}]")
def update_get_sensitivity(self, get_sensitivity: Callable[[], float]) -> None:
self._get_sensitivity = get_sensitivity
def update_set_sensitivity(self, set_sensitivity: Callable[[float], None]) -> None:
self._set_sensitivity = set_sensitivity
def sync_with_state(self) -> None:
old_value = self.value
self.value = self._get_sensitivity()
self._log.debug("Entity synchronized: old=%.3f new=%.3f", old_value, self.value)
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
if isinstance(msg, NumberCommandRequest) and (msg.key == self.key):
new_value = float(msg.state)
self._log.debug("Sensitivity value changed: %s => %s", self.value, new_value)
self.value = new_value
self._set_sensitivity(new_value)
yield NumberStateResponse(key=self.key, state=self.value)
elif isinstance(msg, ListEntitiesRequest):
yield ListEntitiesNumberResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
entity_category=EntityCategory.CONFIG,
min_value=0.0,
max_value=1.0,
step=0.001,
mode=NumberMode.BOX,
)
elif isinstance(msg, SubscribeHomeAssistantStatesRequest):
self.sync_with_state()
yield NumberStateResponse(key=self.key, state=self.value)
class WakeWord2SensitivityNumberEntity(ESPHomeEntity):
def __init__(
self,
server: APIServer,
key: int,
name: str,
object_id: str,
get_sensitivity: Callable[[], float],
set_sensitivity: Callable[[float], None],
initial_value: float = 0.5,
) -> None:
ESPHomeEntity.__init__(self, server)
self.key = key
self.name = name
self.object_id = object_id
self._get_sensitivity = get_sensitivity
self._set_sensitivity = set_sensitivity
self.value = initial_value
self._log = logging.getLogger(f"{self.__class__.__name__}[{self.key}]")
def update_get_sensitivity(self, get_sensitivity: Callable[[], float]) -> None:
self._get_sensitivity = get_sensitivity
def update_set_sensitivity(self, set_sensitivity: Callable[[float], None]) -> None:
self._set_sensitivity = set_sensitivity
def sync_with_state(self) -> None:
old_value = self.value
self.value = self._get_sensitivity()
self._log.debug("Entity synchronized: old=%.3f new=%.3f", old_value, self.value)
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
if isinstance(msg, NumberCommandRequest) and (msg.key == self.key):
new_value = float(msg.state)
self._log.debug("Second wake word sensitivity value changed: %s => %s", self.value, new_value)
self.value = new_value
self._set_sensitivity(new_value)
yield NumberStateResponse(key=self.key, state=self.value)
elif isinstance(msg, ListEntitiesRequest):
yield ListEntitiesNumberResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
entity_category=EntityCategory.CONFIG,
min_value=0.0,
max_value=1.0,
step=0.001,
mode=NumberMode.BOX,
)
elif isinstance(msg, SubscribeHomeAssistantStatesRequest):
self.sync_with_state()
yield NumberStateResponse(key=self.key, state=self.value)
class StopWordSensitivityNumberEntity(ESPHomeEntity):
def __init__(
self,
server: APIServer,
key: int,
name: str,
object_id: str,
get_sensitivity: Callable[[], float],
set_sensitivity: Callable[[float], None],
initial_value: float = 0.5,
) -> None:
ESPHomeEntity.__init__(self, server)
self.key = key
self.name = name
self.object_id = object_id
self._get_sensitivity = get_sensitivity
self._set_sensitivity = set_sensitivity
self.value = initial_value
self._log = logging.getLogger(f"{self.__class__.__name__}[{self.key}]")
def update_get_sensitivity(self, get_sensitivity: Callable[[], float]) -> None:
self._get_sensitivity = get_sensitivity
def update_set_sensitivity(self, set_sensitivity: Callable[[float], None]) -> None:
self._set_sensitivity = set_sensitivity
def sync_with_state(self) -> None:
old_value = self.value
self.value = self._get_sensitivity()
self._log.debug("Entity synchronized: old=%.3f new=%.3f", old_value, self.value)
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
if isinstance(msg, NumberCommandRequest) and (msg.key == self.key):
new_value = float(msg.state)
self._log.debug("Stop word sensitivity value changed: %s => %s", self.value, new_value)
self.value = new_value
self._set_sensitivity(new_value)
yield NumberStateResponse(key=self.key, state=self.value)
elif isinstance(msg, ListEntitiesRequest):
yield ListEntitiesNumberResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
entity_category=EntityCategory.CONFIG,
icon="mdi:hand-back-left",
min_value=0.0,
max_value=1.0,
step=0.001,
mode=NumberMode.BOX,
)
elif isinstance(msg, SubscribeHomeAssistantStatesRequest):
self.sync_with_state()
yield NumberStateResponse(key=self.key, state=self.value)
class LEDLightEntity(ESPHomeEntity):
"""RGB Light entity for peripheral LEDs.
The peripheral declares its capabilities (effects, RGB, brightness)
via the register_light command. When Home Assistant changes the
entity, on_changed fires so the peripheral API server can broadcast
a light_command event back to the peripheral, which applies the
new state to its hardware.
"""
def __init__(
self,
server: APIServer,
key: int,
name: str,
object_id: str,
effects: Optional[List[str]] = None,
supports_rgb: bool = True,
supports_brightness: bool = True,
on_changed: Optional[Callable[[], None]] = None,
icon: str = "mdi:led-strip-variant",
) -> None:
ESPHomeEntity.__init__(self, server)
self.key = key
self.name = name
self.object_id = object_id
self.icon = icon
self._on_changed = on_changed
self.effects_list: List[str] = list(effects) if effects else []
self._supports_rgb = supports_rgb
self._supports_brightness = supports_brightness
# Off by default, matching the HA Voice PE LED Ring
# (restore_mode RESTORE_DEFAULT_OFF): the resting LEDs stay dark
# until the user turns the light on. Voice animations are driven
# separately by the peripheral and play regardless.
self.is_on: bool = False
# Match the HA Voice PE LED Ring initial state: a light blue at 66%
# brightness (red 9.4%, green 73.3%, blue 94.9%).
self.brightness: float = 0.66
self.red: float = 0.094
self.green: float = 0.733
self.blue: float = 0.949
# Default effect: first declared, or empty if none.
self.effect: str = self.effects_list[0] if self.effects_list else ""
def update_on_changed(self, on_changed: Optional[Callable[[], None]]) -> None:
self._on_changed = on_changed
def _color_mode(self) -> ColorMode:
if self._supports_rgb:
return ColorMode.RGB
if self._supports_brightness:
return ColorMode.BRIGHTNESS
return ColorMode.ON_OFF
def state_dict(self) -> dict:
"""Payload for the light_command event.
Includes object_id so a peripheral that registered more than one
Light can route the event to the right hardware.
"""
return {
"object_id": self.object_id,
"state": self.is_on,
"brightness": self.brightness,
"red": self.red,
"green": self.green,
"blue": self.blue,
"effect": self.effect,
}
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
if isinstance(msg, LightCommandRequest) and msg.key == self.key:
changed = False
if msg.has_state:
self.is_on = bool(msg.state)
changed = True
if msg.has_brightness and self._supports_brightness:
self.brightness = max(0.0, min(1.0, float(msg.brightness)))
changed = True
if msg.has_rgb and self._supports_rgb:
self.red = max(0.0, min(1.0, float(msg.red)))
self.green = max(0.0, min(1.0, float(msg.green)))
self.blue = max(0.0, min(1.0, float(msg.blue)))
changed = True
if msg.has_effect:
requested = str(msg.effect)
if requested in self.effects_list:
self.effect = requested
changed = True
if changed and self._on_changed is not None:
self._on_changed()
yield self._state_response()
elif isinstance(msg, ListEntitiesRequest):
yield ListEntitiesLightResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
supported_color_modes=[int(self._color_mode())],
effects=self.effects_list,
icon=self.icon,
entity_category=EntityCategory.CONFIG,
)
elif isinstance(msg, SubscribeHomeAssistantStatesRequest):
yield self._state_response()
def _state_response(self) -> LightStateResponse:
return LightStateResponse(
key=self.key,
state=self.is_on,
brightness=self.brightness,
color_mode=int(self._color_mode()),
color_brightness=self.brightness,
red=self.red,
green=self.green,
blue=self.blue,
effect=self.effect,
)
class ButtonEventSensorEntity(ESPHomeEntity):
def __init__(
self,
server: APIServer,
key: int,
name: str,
object_id: str,
) -> None:
ESPHomeEntity.__init__(self, server)
self.key = key
self.name = name
self.object_id = object_id
self.event_types = ["single_press", "double_press", "triple_press", "long_press"]
self._current_event: Optional[str] = None
self._log = logging.getLogger(f"{self.__class__.__name__}[{self.key}]")
def update_state(self, event_type: str) -> None:
"""Update the event state with a button press event."""
self._current_event = event_type
self._log.debug("Button event state updated: %s", event_type)
def handle_message(self, msg: message.Message) -> Iterable[message.Message]:
if isinstance(msg, ListEntitiesRequest):
yield ListEntitiesEventResponse(
object_id=self.object_id,
key=self.key,
name=self.name,
device_class="button",
event_types=self.event_types,
)
elif isinstance(msg, SubscribeHomeAssistantStatesRequest):
# Wait until a press fires: yielding with an empty
# event_type makes HA reject the state and fail the
# whole ESPHome config entry to load.
if self._current_event:
yield self._get_state_message()
def _get_state_message(self) -> EventResponse:
return EventResponse(
key=self.key,
event_type=self._current_event or "",
)
# Backward compatibility export aliases
__all__ = [
"ESPHomeEntity",
"MediaPlayerEntity",
"MuteSwitchEntity",
"ThinkingSoundEntity",
"LEDLightEntity",
"ButtonEventSensorEntity",
"WakeWord1SensitivityNumberEntity",
"WakeWord2SensitivityNumberEntity",
"StopWordSensitivityNumberEntity",
# Old class names for backward compatibility
"WakeWordSensitivityNumberEntity",
"SecondWakeWordSensitivityNumberEntity",
]
WakeWordSensitivityNumberEntity = WakeWord1SensitivityNumberEntity
SecondWakeWordSensitivityNumberEntity = WakeWord2SensitivityNumberEntity
# -----------------------------------------------------------------------------