Prevent IDLE state and done callback on track replacement mpv emits an end-file event when playback is stopped. During track replacement this caused the media player to transition to IDLE and notify Home Assistant even though a new track was already playing. Introduce a suppression flag to distinguish track replacement from natural playback end and avoid incorrect state transitions.
163 lines
4.7 KiB
Python
163 lines
4.7 KiB
Python
import threading
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from typing import Optional, Callable
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import mpv
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from .base import AudioPlayer
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from .state import PlayerState
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class LibMpvPlayer(AudioPlayer):
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"""
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AudioPlayer implementation for Linux Voice Assistant using libmpv.
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Responsibilities:
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- mpv lifecycle and playback control
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- thread-safe state management
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- volume handling with ducking support
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"""
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def __init__(self, device: Optional[str] = None) -> None:
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self._state: PlayerState = PlayerState.IDLE
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self._state_lock = threading.Lock()
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# Volume handling
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self._user_volume: float = 100.0 # 0.0 – 100.0
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self._duck_factor: float = 1.0 # 0.0 – 1.0
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# mpv setup
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self._mpv = mpv.MPV(
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audio_display=False,
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log_handler=self._on_mpv_log,
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loglevel="error",
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)
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if device:
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self._mpv["audio-device"] = device
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# Callback Handling
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self._done_callback: Optional[Callable[[], None]] = None
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self._suppress_end_event = False
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self._mpv.event_callback("end-file")(self._on_end_file)
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# -------- Playback control --------
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def play(
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self,
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url: str,
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done_callback: Optional[Callable[[], None]] = None,
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stop_first: bool = True,
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) -> None:
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"""
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Start playback of a media URL.
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Args:
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url: Media URL or local file path.
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done_callback: Optional callback invoked when playback finishes.
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stop_first: If True, start playback in paused state.
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"""
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self._done_callback = done_callback
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self._mpv.pause = stop_first
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with self._state_lock:
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self._set_state(PlayerState.LOADING)
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self._mpv.play(url)
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def pause(self) -> None:
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"""Pause playback."""
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with self._state_lock:
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self._mpv.pause = True
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self._set_state(PlayerState.PAUSED)
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def resume(self) -> None:
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"""Resume playback if paused."""
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with self._state_lock:
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self._mpv.pause = False
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self._set_state(PlayerState.PLAYING)
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def stop(self, for_replacement: bool = False) -> None:
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"""
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Stop playback.
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If called for track replacement, suppresses end-of-playback handling
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(state transition to IDLE and done callback) to allow seamless
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playback transitions.
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"""
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with self._state_lock:
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if for_replacement:
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self._suppress_end_event = True
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self._mpv.stop()
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def state(self) -> PlayerState:
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"""Return the current player state."""
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with self._state_lock:
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return self._state
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# -------- Volume / Ducking --------
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def set_volume(self, volume: float) -> None:
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"""
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Set user volume.
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Args:
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volume: Volume level (0.0–100.0).
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"""
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with self._state_lock:
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self._user_volume = max(0.0, min(100.0, float(volume)))
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self._apply_volume()
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def duck(self, factor: float = 0.5) -> None:
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"""
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Reduce volume temporarily by a ducking factor.
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Args:
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factor: Ducking factor (0.0–1.0).
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"""
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with self._state_lock:
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self._duck_factor = max(0.0, min(1.0, float(factor)))
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self._apply_volume()
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def unduck(self) -> None:
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"""Restore volume to the user-defined level."""
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with self._state_lock:
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self._duck_factor = 1.0
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self._apply_volume()
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# -------- Internal helpers --------
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def _apply_volume(self) -> None:
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"""Apply effective volume (user volume × duck factor) to mpv."""
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effective = self._user_volume * self._duck_factor
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self._mpv.volume = max(0.0, min(100.0, effective))
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def _on_end_file(self, event) -> None:
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callback: Optional[Callable[[], None]] = None
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with self._state_lock:
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if self._suppress_end_event:
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self._suppress_end_event = False
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return
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self._set_state(PlayerState.IDLE)
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callback = self._done_callback
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self._done_callback = None
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if callback is not None:
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try:
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callback()
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except RuntimeError:
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# Callback errors must never break the player
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pass
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def _on_mpv_log(self, level: str, prefix: str, text: str) -> None:
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"""
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Handle mpv log messages.
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Error and fatal messages transition the player into ERROR state.
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"""
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if level in ("error", "fatal"):
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with self._state_lock:
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self._set_state(PlayerState.ERROR)
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def _set_state(self, new_state: PlayerState) -> None:
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"""Update internal player state."""
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self._state = new_state |