* fix(config): remove unix: prefix from default pulseaudio socket path in .env.example and docs * docs: update install documentation
67 lines
1.9 KiB
Bash
67 lines
1.9 KiB
Bash
# Linux-Voice-Assistant - Docker Environment Configuration
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# Copy this file to .env and customize for your setup by 'cp .env.example .env'
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### Enable debug mode (optional):
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# ENABLE_DEBUG="1"
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### List audio devices (optional):
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# if enabled normal startup is disabled
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# LIST_DEVICES="1"
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### User ID:
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# This is used to set the correct permissions for the accessing the audio device and accessing the PulseAudio socket
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LVA_USER_ID="1000"
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LVA_USER_GROUP="1000"
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### Name for the client (optional):
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# CLIENT_NAME="speaker_livvingroom"
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### PulseAudio socket path on the host:
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# PulseAudio Server: /run/user/1000/pulse
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# Pipewire Server: /run/user/1000/pulse/native
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LVA_PULSE_SERVER="/run/user/${LVA_USER_ID}/pulse/native"
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LVA_XDG_RUNTIME_DIR="/run/user/${LVA_USER_ID}"
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LVA_PULSE_COOKIE="/app/configuration/tmp_pulse_cookie"
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### Path to the preferences file (optional):
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# PREFERENCES_FILE="/app/configuration/preferences.json"
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### Network interface (optional):
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# NETWORK_INTERFACE="eth0"
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### IP-Address for the api (optional):
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# HOST="0.0.0.0"
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### Port for the api (optional):
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# PORT="6053"
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### Audio input device (optional):
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# AUDIO_INPUT_DEVICE="default"
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### Audio output device (optional):
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# AUDIO_OUTPUT_DEVICE="default"
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### Enable thinking sound (optional):
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# ENABLE_THINKING_SOUND="1"
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### Wake word directory (optional):
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# path for custom files in docker is for example "app/wakewords/custom"
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# WAKE_WORD_DIR="app/wakewords"
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### Wake model (optional):
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# WAKE_MODEL="okay_nabu"
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### Stop model (optional):
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# STOP_MODEL="stop"
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### Refactory seconds (optional):
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# REFACTORY_SECONDS="2"
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### Sound files (optional):
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# path for custom files in docker is for example "sounds/custom/your_soundfile.flac"
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# WAKEUP_SOUND="sounds/wake_word_triggered.flac"
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# TIMER_FINISHED_SOUND="sounds/timer_finished.flac"
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# PROCESSING_SOUND="sounds/processing.wav"
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# MUTE_SOUND="sounds/mute_switch_on.flac"
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# UNMUTE_SOUND="sounds/mute_switch_off.flac"
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