import threading import logging from .base import AudioPlayer from .state import PlayerState import mpv class LibMpvPlayer(AudioPlayer): def __init__(self, device: str | None = None): self._log = logging.getLogger(self.__class__.__name__) self._state = PlayerState.IDLE self._state_lock = threading.Lock() self._user_volume: float = 100.0 # 0–100 self._duck_factor: float = 1.0 # 0.0–1.0 self._mpv = mpv.MPV( audio_display=False, log_handler=self._on_mpv_log, loglevel="error", ) if device: self._log.info("Using audio device: %s", device) self._mpv["audio-device"] = device # -------- Core Methods -------- def play(self, url: str, paused: bool = False) -> None: with self._state_lock: self._set_state(PlayerState.LOADING) self._mpv.pause = paused self._log.info("Loading media: %s (paused=%s)", url, paused) self._mpv.play(url) def pause(self): with self._state_lock: self._mpv.pause = True self._set_state(PlayerState.PAUSED) def resume(self): with self._state_lock: self._mpv.pause = False self._set_state(PlayerState.PLAYING) def stop(self): with self._state_lock: self._mpv.stop() self._set_state(PlayerState.IDLE) def state(self): with self._state_lock: return self._state # -------- Volume / Ducking -------- def _apply_volume(self): effective = self._user_volume * self._duck_factor self._mpv.volume = max(0.0, min(100.0, effective)) def set_volume(self, volume: float): with self._state_lock: self._user_volume = max(0.0, min(100.0, volume)) self._apply_volume() def duck(self, factor: float = 0.5): with self._state_lock: self._duck_factor = max(0.0, min(1.0, factor)) self._apply_volume() def unduck(self): with self._state_lock: self._duck_factor = 1.0 self._apply_volume() # -------- Internal Helpers -------- def _on_mpv_log(self, level, prefix, text): if level in ("error", "fatal"): self._log.error("[mpv] %s", text.strip()) with self._state_lock: self._set_state(PlayerState.ERROR) def _set_state(self, new_state: PlayerState): if self._state != new_state: self._log.debug("State %s → %s", self._state.name, new_state.name) self._state = new_state