import threading import logging from typing import Optional import mpv from .base import AudioPlayer from .state import PlayerState class LibMpvPlayer(AudioPlayer): """ Audio player implementation for Linux Voice Assistant based on libmpv. Features: - Thread-safe state handling - Explicit pause / resume control - Proper volume handling with ducking support - Compatible with LVA AudioPlayer interface """ def __init__(self, device: Optional[str] = None) -> None: """ Initialize the mpv-based audio player. :param device: Optional mpv audio output device name """ self._log = logging.getLogger(self.__class__.__name__) self._state: PlayerState = PlayerState.IDLE self._state_lock = threading.Lock() # Volume handling self._user_volume: float = 100.0 # User volume (0.0 – 100.0) self._duck_factor: float = 1.0 # Ducking factor (0.0 – 1.0) # mpv setup self._mpv = mpv.MPV( audio_display=False, log_handler=self._on_mpv_log, loglevel="error", ) if device: self._log.info("Using audio device: %s", device) self._mpv["audio-device"] = device # -------- Core Playback Methods -------- def play(self, url: str, paused: bool = False) -> None: """ Start playback of a media URL. :param url: Media URL or file path :param paused: If True, playback starts paused """ with self._state_lock: self._duck_factor = 1.0 # auto-unduck on new playback self._apply_volume() self._set_state(PlayerState.LOADING) self._mpv.pause = paused self._log.info("Loading media: %s (paused=%s)", url, paused) self._mpv.play(url) def pause(self) -> None: """ Pause playback. """ with self._state_lock: self._mpv.pause = True self._set_state(PlayerState.PAUSED) def resume(self) -> None: """ Resume playback if paused. """ with self._state_lock: self._duck_factor = 1.0 # ensure unduck self._apply_volume() self._mpv.pause = False self._set_state(PlayerState.PLAYING) def stop(self) -> None: """ Stop playback and reset player state to IDLE. """ with self._state_lock: self._mpv.stop() self._set_state(PlayerState.IDLE) def state(self) -> PlayerState: """ Get the current player state. :return: Current PlayerState """ with self._state_lock: return self._state # -------- Volume / Ducking -------- def set_volume(self, volume: float) -> None: """ Set the user volume. :param volume: Volume level (0.0 – 100.0) """ with self._state_lock: self._user_volume = max(0.0, min(100.0, float(volume))) self._apply_volume() def duck(self, factor: float = 0.5) -> None: """ Temporarily reduce volume by a ducking factor. :param factor: Ducking factor (0.0 – 1.0) """ with self._state_lock: self._duck_factor = max(0.0, min(1.0, float(factor))) self._apply_volume() def unduck(self) -> None: """ Restore volume to the user-defined level. """ with self._state_lock: self._duck_factor = 1.0 self._apply_volume() # -------- Internal Helpers -------- def _apply_volume(self) -> None: """ Apply effective volume (user volume × duck factor) to mpv. """ effective = self._user_volume * self._duck_factor self._mpv.volume = max(0.0, min(100.0, effective)) def _on_mpv_log(self, level: str, prefix: str, text: str) -> None: """ Handle mpv log messages. Errors and fatal messages transition the player into ERROR state. """ if level in ("error", "fatal"): self._log.error("[mpv] %s", text.strip()) with self._state_lock: self._set_state(PlayerState.ERROR) def _set_state(self, new_state: PlayerState) -> None: """ Update internal player state with logging. """ if self._state != new_state: self._log.debug("State %s → %s", self._state.name, new_state.name) self._state = new_state